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In a bleak, far-northern land, a wandering storyteller is arrested on charges of witchcraft. Though Chant protests his innocence, he is condemned not only as a witch, but a spy. His only chance to save himself rests with the skills he has honed for decades – tell a good story, catch and hold their attention, or die.

But the attention he catches is that of the five elected rulers of the country, and Chant finds himself caught in a tangled, corrupt political game which began long before he ever arrived here. As he’s snatched from one Queen’s grasp to another’s, he realizes that he could either be a pawn for one of them… or a player in his own right. After all, he knows better than anyone how powerful the right story can be: Powerful enough to save a life, certainly. Perhaps even powerful enough to bring a nation to its knees.